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Marks has done it again! I cannot imagine trying to break into the gaming audio industry without this book in my hands. It clearly explains many concepts that separate game audio skill sets from that of the film and television industries, and it does so in an accessible and fun style that welcomes all audio enthusiasts to join our exciting and interactive world.” Alexander Brandon, CEO, Celadon Studios “Mr. “Aaron Marks’ work is definitely a landmark achievement for the game audio industry. Great job Aaron!” Mark Scholl-Award-winning Composer, International Game Technology (IGT), and Screaming Tigers Music, Inc. He has also included numerous inserts from other successful game audio professionals giving their real world perspectives and detailed insights related to their own experiences. Aaron has covered every possible subject that a person would encounter from start to finish in the game audio process including valuable creative and technical information as well as the ever-so-important-and many times most difficult part of the job–art of business negotiations and contracts. Additionally, this book would be tremendously helpful for any game industry professionals who would like to gain understanding, insight and appreciation into the very complicated process of writing music and creating sound design for video games. Music “Aaron has created an extremely detailed and informative resource for all levels of composers and sound designers. A must-buy for everyone turning a serious eye towards a profitable career in the game audio business.” Henning Nugel, Composer/Sound Designer, Nugel Bros. While giving a thorough and deep presentation of today’s game audio world, it’s also an easy and entertaining read topped off with lots of anecdotes and tricks of the trade taken directly from the mouths of some of the finest game audio creators. It covers all the important topics from creating the perfect demo reel to closing the deal, from choosing your tools to delivering top-notch audio. “Seven years after his successful first edition, Aaron Marks treats us to the long awaited up-to-date second version of “The Complete Guide to Game Audio” and I can only say, wow, he has pulled it off again! The book boasts near to 500 pages filled with all the precious information the entrepreneurial composer/sound designer will ever need to get his foot in the door of the game companies. Marks!” Jon Holland, Game Composer and Recording Artist It is a resource as valuable to game producers and developers as it is to those looking to venture into the field as sound artists and composers. Buy, immerse yourself, and tell everyone you know about this book!” Watson Wu, Composer/Sound Designer/President, WOOTONES, LLC (a media & publishing company) “Aaron Marks’ book is THE most insightful look into the world of sound for the multi-billion dollar video game and interactive media industry. I read it, loved it, read it again, and ultimately followed Aaron’s advice.
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If you are reliable, talented, and excited about how to pursue a path into game audio, then this is THE BOOK for you. Fay, Professional/Personal Coach (& President of DemoNinja (“This book has changed my life! To understand the game audio business, creativity and the people who are involved in this industry, Aaron Marks has put together the perfect easy-to-read manual. The Complete Guide to Game Audio continues to be one of the best resources for game audio engineers and composers.” Keith Arem, Creative Director, PCB Productions “Seven years ago, Aaron Marks redefined how to learn the art, science and business of making world-class game soundtracks with the release of ‘The Complete Guide to Game Audio.’ His groundbreaking contribution to game audio continues in this, the second edition of his seminal work!” Todd M. An informative, educated, thorough look at the game audio industry, and provides valuable insight into the production process of many of the top working professionals. Bravo, Aaron!” Chris Rickwood, Composer, Rickwood Music LLC “Aaron Marks the spot. Anyone wanting to know more about this great industry should start here!” Lennie Moore, Composer, Outcast, Dragonshard, War of the Ring, Dirty Harry “Aaron knows his stuff!” George Sanger, The Fatman–Game Audio Legend “Let the fat lady sing! Aaron has created the definitive resource for all things game audio. It is a well-rounded presentation of what we video game composers do every day. “Aaron Marks’ The Complete Guide to Game Audio should be compulsory reading for anyone considering a career in game audio.” Greg O’Connor-Read, Founder & Editor, Music4Games “Aaron’s book is recommended reading in my USC and UCLA Composing Music for Video Games courses.